Stabcon weekend

Managed to play the following games, unless I’ve missed a few:

  • Totemo
  • Dominant Species
  • 7 Wonders several times
  • Dixit
  • Vasco da Gama
  • Antics
  • Adventurers
  • CatASTROphe
  • Workshop of the World
  • Braggart

Thanks to Hammy and all the organisers for an excellent weekend.

Dominant Species

4-player game with 2 newbie players, plus Charlie and myself who’ve played it once complete 2-player.  When teaching D’Species I use the teaching script from BGG, which works well I think.  Maybe this is something that should be developed for all new complex games; noting that Richard Breese did this very effectively on the Geek for Key Market.  The game took 5 hours including explanation and will be quicker with players who know it.  I like this game a lot (and not just because I spent a lot of money on it!).  I’ve only started to scratch the surface of strategies – for example, my birds retreated to a Tundra and beyond domination strategy, owing to the ability to migrate to regions others couldn’t reach – and there are some excellent possibilities for tactical play, because of the large number of actions and action combinations that are available.  I believe it will be important to get out of the micro-management mindset and into strategic thinking for this game.

Seven Wonders

This has turned into the filler or short game of choice.  It’s particularly strong for this because it is very accessible, predictable in duration and can run with 3 to 7 with equal satisfaction (and has a 2-player variant I’ve not yet played).  In addition it’s not too demanding and seems not to permit the ‘expert’ player to dominate overly.

Dixit

We played Dixit a couple of times, then loaned it out for almost the whole weekend.  Possibly the most accessible and fun game for some while, and it appeals to a wide audience, including both casual and serious gamers.  The influence of the artwork alone in Dixit cannot be underestimated.

Vasco da Gama

We had a learning game of this with Paul and Hammy.  The initiative system is the core, and in my view it’s genius; I may have to nick that mechanism.  Hammy compared VdG to Caylus, and where I can see the similarities, I’d have to say I much prefer VdG, especially for its strategic aspects, which are absent from the older game.

Antics

90 minutes on the box, rather longer in real life for our first game!  Antics is much heavier than it looks, owing to the planning element.  I’d have to say, this was less fun and more serious than expected.  I’d want to play it with experienced and quick players I feel.  Please please, never ever write rules with puns and other non-essential stuff integrated into the body of the rules; it doesn’t help clarity or conciseness, and the joke wears off pretty much immediately.

Adventurers

Indiana Jones pure and simple.  Very well executed ‘temple robbing’ archaeology game, this was great fun for the start of Saturday morning; so much so that we played it twice.  There was some satisfaction from the other players in seeing Geoff’s character, loaded down with a winning amount of treasure and running for the exit, only to be crushed by the massive boulder because he failed to get a 1 or a 2 in the final 5-dice boulder movement roll!  Recommended.

CatASTROphe

A play test of one of SSG’s newest designs, still very much a work in progress.  More later on this.

Workshop of the World

Ragnar Brothers version of Brass / Age of Industry.  Not sure what I think of this one; more thought required.  I enjoyed it, but I’ll have to work out a comparison with other similar fare.

Braggart

A brilliant filler, not to be taken seriously!  Recommended.  And Vic did the artwork!

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