Archive for January, 2016

Airfix Battles @ Frome

Saturday 2 January saw a group of Abbeywood Irregular wargamers enjoying the open fire, the mulled wine and the mince pies at our first start-of-the-month session at the Bennett Centre in Frome, Somerset. Many thanks to Pete for laying on the vittals. Not a Big Game session, but a collection of Small Games was the tune, owing to the season.

Saga was played, as was some DBM / DBMM / DBA as a precursor to a campaign to be joined later this year. But for me it was an opportunity to play test Airfix Battles with some more unsuspecting gamers, even though it involved a 3.5 hour trek each way!

We managed 3 AB games during the day, focusing more on the intro scenarios, though I did push the boat out on a complex one with Pete and Colin at the end. Honours were more or less even amongst the opponents, which at least suggested we had balanced scenarios – a good sign. More importantly the game was well received and enjoyed. There was plenty of cheering and anguished cries as a result of the vagaries of dice rolls! But also some nicely executed coups of tactical finesse too. One of the best was an On The Double race by a sole surviving German officer onto the unoccupied objective in the final turn, only for an artillery strike to lay him low at the last moment.

Our final scenario involved 3 Shermans and a couple of US squads attempting to resist some German panzergrenadiers and Panzer IVs. The Panzergrenadiers special ability enables them to Move immediately after disembarking from their transport, typically to dive into cover. Sure enough, they grabbed one end of the village before the Yanks could say ‘coca-cola and French fries’. However, this did lay the panzergrenadiers open to concentrated fire, and though they bravely resisted for a while, in the end they were pushed out. Meanwhile a US squad carried out a Rapid Advance to the flank of one of the Panzer IVs – surely a dangerous move, as they’re armed with a couple of bazookas, as well as rifles. But no, despite maintaining a constant fire for 4 turns, and hitting several times, no penetrating hits were scored – questions will be asked in Congress about the quality of US ammo! Some days things never go right, and the US forces were beaten by the narrowest of margins, in a battle that was bloody for both sides’ infantry, but strangely not for the tanks, only one Sherman KOed.

As a result of the test we’ve tightened up the wording on 3 or 4 Command cards, and we’re looking at a final tweak or two on the Assault rules. Assaulting permits a rapid elimination of Units with poor morale, but woe betides you if you try it against a prepared enemy. Vehicles can overrun infantry by using Assault, but you’ve the risk of KO by their AT weapons.

We’re now finalising the precise details of how to engage soft skinned vehicle targets. In earlier versions we gave them Hit Dice like armoured vehicles but with no need for penetration rolls. Our discussions currently centre on what weapons should be able to engage them, and how to make this consistent and simple, bearing in mind that these have to relate to Towed Guns, which are also soft skinned targets.

Our Frome session was very successful, and everyone had a fun time with the new game. Can’t wait to get the final “real” set now!

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