Airfix Battles, The Introductory Wargame, has now hit the shops. If you’ve not yet seen it, have a look here: https://www.modiphius.net/collections/airfix-battles.
The basic game has 10 scenarios, many of which are geared to teaching you how to play the game. We thought it would be a great idea to present a whole campaign of scenarios to test out our more advanced players – enter Operation Cobra, the US offensive at the end of the Normandy Campaign that resulted in the (almost) encirclement of the German’s 7th Army and 5th Panzer Army.
The Operation Cobra Airfix Battles campaign is made up of 10 linked scenarios. At the end of each scenario the winner earns Cobra Campaign Points (CCPs). Most points wins at the end of the campaign. However, you’re unlikely to play all 10 scenarios, because the outcome of a scenario presents some choices about which one to play next. Some of the scenarios are not necessarily balanced, but rather they might favour one side or the other – or your style of play may suit you to one type of scenario, but not another. So, if you think the next scenario is maybe a bit too demanding for your side, you may be able to opt to skip it, and move to a more palatable option. In this way the path through the campaign can be different each time.
We’ve also introduced a few new bits and pieces for building your forces, setting up the scenarios and ending them. Typically the Germans during Operation Cobra were scrabbling to keep up with the movement and materiel of the US advance. To reflect the German losses, in most scenarios German squads will start with less than their full complement, but they’ll still cost the normal stars to buy. Your Grenadiers may have only 7 or 8 men, instead of the normal 10. Sometimes the German tanks are not fully repaired, so may have to start the game with 1 pip less on their Hit Dice, while at the end “The Last Throw of the Dice”, German tanks cost an extra star each to purchase. In compensation, and because they’re on the defensive, the Germans frequently get to place terrain where they want it to be, so their relatively smaller force sometimes has the advantage of the ground.
As Operation Cobra was an offensive of rapid manoeuvre, both sides will face having to split their troops. In Scenario 3, “Armoured Breakthrough”, the US side has a main and a flanking force and tries to take an on-road objective worth a large number of points. In this scenario the Germans don’t have any tanks, so their problem is how to shift infantry around to block a flank attack, while also parrying a frontal force. In Scenario 5, “Encircled!”, the Germans attempt to break out or rescue a trapped force by running the gauntlet of the attacking Americans.
We’ve included a lot of variation in the scenario designs. The number of troops ranges from 10 Stars to 25, and many scenarios use both maps, so you’ll have a lot of ground to fight over. We’ve also provided some very different end game and victory conditions. For example, in Scenario 2, “Opening Attacks”, the Americans can choose to end the battle at the end of any round, thereby allowing them to limit their loss, take a quick victory, or go for broke by staying in the fight. On the other hand, Scenario 4, “Panzer Counter-attack” is a do or die that only ends when one side has been destroyed, routed or withdrawn.
Scenario 10: Allied Briefing – “That’s it, boys, the Krauts are beaten. I doubt they have a single tank left in the whole of France! It should all be plain sailing from here on.” Or the Axis Briefing – “General, you may demand all you want, but I cannot make tanks appear out of thin air! The whole division is destroyed! What’s that? An order from Berlin? Then I suppose we have no choice…” Your chance to fight the enemy in Operation Cobra!