Airfix Battles: Juno Regina

I’ve been dreaming up some scenarios for Open Battles, our working title for the extension to Airfix Battles. These are mainly D-Day ones (or shortly thereafter), based on a mixed old and new set of Unit cards and rules.

Rather than getting carried away with the expensive acquisition of actual terrain models, I decided to playtest using map boards derived from artwork from the original game, plus some fairly lame extra pieces of terrain that I’ve created in Photoshop. This all makes it easier to focus on design and playtesting rather than the looks of the thing, so bear with me.

My current Juno Beach board represents a piece of Nan Green beach, assaulted by the Regina Rifle Regiment supported by 1st Hussars. For simplicity’s sake, I’ve not attempted to replicate the full intricacies of either the defences or the attacker’s plan – this would complicate the scenario immeasurably and might threaten to turn it into more of a simulation that we would expect or enjoy.

junoBoard

A Piece of Nan: Draft Juno Beach board

This board has a fairly narrow beach; the beach landing squares are water+sand, the beach proper is 1 square deep. Then, there is the sea wall, displayed here as a normal wall Edge Cover, but tracked vehicles cannot traverse Sea Walls. Note that the slipway “road” is blocked by a concrete block, also Sea Wall Edge Cover. On the grassy “promenade” are a couple of pillboxes, providing inter-locking fire to the front. Behind them is a line of single storey beach huts, then a beach-side road – I think this would now be Avenue de la Combattante, but presumably a different name in 1944!

Courseulles is fairly flat, but there is a slight rise as you move into the town, as you’d expect coming up from the sea front. The buildings are also more substantial. Therefore, I’ve allowed that this would enable firing from the village itself towards and into the beach area over the beach front properties. Though not something you’d normally call a “hill”, I’ve represented this slope as a Gentle Hill in Open Battles terminology. This will be common in our Normandy representations where a few metres of height would be of great importance. More houses continue beyond this rise.

In terms of defences, I’ve provided the Germans with a couple of pillboxes on the beach front and a bunker on the rise into town. The Germans will also be able to stick down some barbed wire. For a more flexible game, you could allow the Germans to place all their Static Defences wherever they liked – mine is a starting suggestion.

In this scenario, I wanted both players to get some experience of the new equipment in Open Battles. For the Germans, this is primarily the Static Defences, and they have very few actual troops: a couple of PaK 40 guns, an MG section and some Osttruppen. Therefore the German player’s actions will be mainly limited to selecting targets, rather than any game of maneouvre. However, the bunker has height advantage on the beach area, so troops in there get +1 range, which may be significant.

I’ve also given the Canadians (using the British Unit cards) fixed Units for this scenario. Sometimes, you just have to work with what you’ve got. In this case, they’re fairly officer-heavy with a Captain for their tanks and a Captain for their infantry. New men and equipment include a Preparatory Artillery Barrage – unlikely to destroy the fortifications, but you may pin the occupants – Engineers, a Sherman DD tank (hull down when in water!), a Churchill AVRE (with Petard Mortar firing AT8) and a Churchill Bridge Layer.

 

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