Kingmaker: moves afoot!

I’ve been working on a proposed revision to the Kingmaker board using ‘regional’ movement. In this idea, noble pieces using non-road land movement simply move from 1 region to an adjacent region, rather than having to count up to 5 ‘squares’. In this way, players can avoid many of the difficulties and inconsistencies with the original Kingmaker map, and also the slightly counter-intuitive diagonal movement that is available in many places in the original board. Although there are some necessary compromises, the actual distancies moved are similar in the new mechanism compared with the old one.

When a noble piece lands in a new region, the player selects a specific area within the region for the piece to occupy. This enables a noble or stack of nobles to end up in a specific named location (town, city, castle), in the ‘open field’ or on the road network, ready to exploit road movement in a future move. For ease of play, and maybe a bit of historical realism, I don’t force nobles to decide immediately whether they are in a specific location, thereby avoiding potential random plague death; the decision about the noble’s precise whereabouts can be made when a potential hostile force enters the area. However, if your noble is sent to a location by a raid or revolt, then he should be in that location – so, if it’s a fortified town or city, the noble will be risking plague in this case.

We played the revised map last weekend at Eclectic Games, and it will have another outing or 2 at HandyCon this weekend. It was well received. In the meantime, here’s a sneak preview. Bear in mind that this is a prototype version for playtesting purposes, based loosely on the old game board; it is not a newly created production version; that will only be commissioned once we have the prototype finalised.

In this map, the purple lines are ‘region’ boundaries, the white lines are area borders. Wooded areas are passable only on roads. I would also note that the current draft hasn’t been fully checked, so there may be the odd line missing or spelling mistake; it’s very much a work-in-progress. Also, many thanks to my wife Charlie for much sterling work on this board. Finally in addition, we’ve not yet addressed the heraldry and any geographical anomalies that fans of Kingmaker have identified.

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