Archive for the 'The March of Progress' Category

The March of Progress: final artwork

Showing off Klemens Franz‘ artwork and layout!

Rules and scenario booklets

Introductory scenario: hand of cards for Orange player

Age of Marlborough scenario cards

New style of boxes!

Boxes for The Ming Voyages and The March of Progress

From our soon-to-be-finished Kickstarter at: https://www.kickstarter.com/projects/1031232934/the-ming-voyages-and-the-march-of-progress.

There are only 2 Tomatoes…

…and they are Jordi and Alvaro!

Although 2Tomatoes do sell a lot of The Walking Dead products, there is a lot more to it than zombies. 2Tomatoes is a relatively new Spanish publisher based in Barcelona. They have a good range of products, including Belfort, Yokohama and Root, amongst others, mostly localised for Spain and France. We were impressed by their ability to work successfully across companies in different countries with different cultures and to create their own products too.

Our first partnership with 2Tomatoes was for Tony’s excellent Guilds of London, back in 2016.

Cover of the Spanish version of Guilds of London

Then, as with our colleagues at Frosted Games, we embarked on the Pocket Campaigns series, starting with the 2nd Edition of The Cousins’ War. I must admit I didn’t know that the Wars of the Roses would be a popular topic outside the English-speaking world, but it has proved to be welcomed by both Spanish and German players. There is a possibility we may be looking at a French edition too, if we collectively decide to make a third edition.

Now we have embarked on the next phase of the Pocket Campaigns series together, with The Ming Voyages and The March of Progress. Our Kickstarter has funded within 42 hours of its start! This is mainly due to the expertise of Jordi and Alvaro, who have really shown us a thing or two about marketing (not one of SSG’s strong points).

 

2Tomatoes in their own words: “We met at uni and after having adventures more or less all over the world we founded the company with a simple goal in mind: make games that are different, that stand out. We’re very passionate about what we do and we only publish games that we love. It is a lot of work but we can live with the burden. Expect more from us soon…

“We fell in love with The Cousins’ War in the first game. Simple rules yet meaty decisions in a small box for 2 players. It’s not only a great game, but also an amazing product. When we tested The March of Progress & Ming Voyages some months ago we felt the same way. It was an easy decision to make to join SSG Pocket Campaigns series.”

Frosted Games with a cherry on top

As you’ll know from elsewhere in this blog, we at Surprised Stare Games have partnered with 2Tomatoes Games and Frosted Games for our latest presentations, The Ming Voyages and The March of Progress. We’ve had a long association with Matthias and his team. Our serious co-publishing history going back to Guilds of London in 2016, though I think we had some expansions in the inventive Advent Calendar that Frosted produced around that time. Besides their help in bringing our games to the German market, Matthias has also generously helped us, a small UK indie company with no paid staff, to navigate the intricacies of the German VAT system – for which I am personally very grateful!

In 2018, we co-published The Cousins’ War 2nd edition, also including 2Tomatoes, to form our Pocket Campaigns partnership.

CW_gameboard_back_picOnly

More recently, Frosted Games published the German version of:

our solo science fiction game, designed by Tony and illustrated by Alex Lee. But why are Frosted Games special? Well, in their own words:

“Frosted Games is meant to be just that: providing games, that are done to perfection. As you would finish a marvelous cake right up to the frosting. Frosted Games is a small publisher focusing on a select group of excellent games – as long as they are innovative or if their mechanisms are deeply intertwined with their theme. We publish historical highlights like Watergate or expert mindbenders like Cooper Island, but also localize exciting titles like Dawn of the Zeds, Lux Aeterna or Sidereal Confluence. Frosted Games‘ hallmark is excellence in games, both in gameplay as well as in execution.

We love the Surprised Stare Games designs because they combine what we stand for and love: innovative mechanisms wrapped in an enticing thematic coat of history. It is a great way to make history a fun thing and we even have a line for this in Germany called „Playing History“. The Pocket Campaigns are a great addition to this line and we are happy to partner with Alan and Tony.”

Their track record of excellence certainly bears out their aims.

Our Kickstarter campaign for the Pocket Campaigns games The Ming Voyages and The March of Progress went live today.

 

The Ming Voyages and The March of Progress Kickstarter is now live!

It’s the first Kickstarter we’ve done ourselves, so we’re a bit excited!

Here’s the link to the project: https://www.kickstarter.com/projects/1031232934/the-ming-voyages-and-the-march-of-progress

Additionally, I’ve just updated the online rule books for the games, as an added bonus. These aren’t final layouts with artwork, but they’re very very nearly final text:

The March of Progress rules: http://www.surprisedstaregames.co.uk/MarchOfProgress/TMoP-Rulebook_ForKickstarter.pdf

The March of Progress scenarios: http://www.surprisedstaregames.co.uk/MarchOfProgress/TMoP-Scenarios_ForKickstarter.pdf

The Ming Voyages 2-player rules: http://www.surprisedstaregames.co.uk/Ming/TheMingVoyages_2-playerRulebook_ForKickstarter.pdf

The Ming Voyages solo rules:

Click to access TheMingVoyages_SoloRulebook_ForKickstarter.pdf

Pocket Campaigns in a Can(nes)

SSG is not at The International Games Festival in Cannes in person, unfortunately. However, thanks to 2Tomatoes, our new games The March of Progress and The Ming Voyages are being advertised, so we’re there in spirit!

The Ming Voyages and The March of Progress at The International Games Festival at Cannes. Thanks to 2Tomatoes for being there. And to Bez for the picture.

Our Kickstarter for the games starts on Monday 24 February 2020 at 17:00 UK time.

 

The March of Progress: the basics

Here’s a little bit about the basics of The March of Progress, one of our new Pocket Campaigns series games.

The introductory scenario gives you the fundamentals of the mechanics of the game. It’s primarily abstract at this stage; the historical stuff comes in the other scenarios. Each player has a home country card, and between these cards is the neutral country. The maneouvre space is restricted to just these 3 spaces. You start with 1 army each, in your home country, and 2 armies in stock. The neutral country has no armies. Each of your armies is worth 1 combat strength, and your home country can generate 3 VPs whenever you score. The neutral country generates 2 VPs if you control it when you score.

Initial set-up for The March of Progress, Introductory Scenario

Initial set-up for The March of Progress, Introductory Scenario

You have 8 Action cards that enable you to move your armies, attack enemy armies in the same country, recruit new armies, fortify your armies – gaining 1 combat strength in defence -, increase your armies’ strength and finally, score VPs while also returning all your cards back to your hand. Each turn, you each play a card face down, simultaneously reveal the cards, then carry out the actions you’ve chosen in a standard order. Your played cards stay in your discard pile till you play your Score card, at which point you score VPs and get all your cards back into your hand. You can choose when you Score, but you cannot Score unless you have discarded at least 1 other card, so you can’t simply Score every turn.

A key feature of the strategy of The March of Progress is increasing your armies’ combat power. The Strength card enables you to add 1 permanently to all your armies. However, to do this you have to decrease the VP potential of a Country you control. This is a bit like devastating the countryside in order to gain military strength or resources. Ideally, you want to increase your military might by decreasing the VP potential of enemy or neutral countries, not your own, but to do that you’ll likely have to fight, or at least get into the neutral country before the enemy. But you also want to recruit extra armies, which can only happen in your home country, and you want to earn as many VPs as possible from your own and the neutral country, because you win by getting the most VPs. So, there are a lot of choices to make right from the start. Do you advance rapidly into the neutral country with a weak force in order to gain VPs or strength before the enemy arrives? Or do you stay put and recruit, or stay put and strengthen your armies before moving? You only have 1 Recruit card, so before you can recruit your third army, you’ll have to Score – is it worth scoring quickly, but possibly with less VPs, in order to get your third army into play soon? It’s also worth noting that the Strength card that increases the combat strength of your armies only comes into effect after the Attack actions – this reflects the time it takes to deploy new weapons and train with them. So, you might lose a battle with your existing weak army before your new power matures.

A game in progress. As the Blue player has the initiative, they will win the battle in the Neutral Country.

Owing to the multitude of choices that you and your opponent might make, reading your enemy can be a vital part of the game. If you know your enemy is cautious, maybe you can risk a score when they have the option to move, hoping that they will recruit or strengthen their armies, rather than moving into a country you control. But if your enemy is aggressive, maybe you can take advantage by fortifying your armies, and watching the enemy hurl themselves forlornly at your positions. You also need to pay attention to who has the initiative – this can enable you to force the enemy to move first, so you can react accordingly, or even help you to defeat your opponent before they can attack you.

These are the types of choices you’ll need to address in the introductory game. After that, the 4 historical scenarios provide glimpses of the new strategic imperatives from the 18th through to the mid-20th century.

If you’d like to learn more about The March of Progress, Paul Grogan will be running through the game on a live stream video at 4pm on Thursday 13th February. The video will be available online afterwards.