Posts Tagged 'Airfix Battles'

Achtung! Spitfeuer! Air combat in Open Battles

Open Battles update: Nick and I had a good session over the hols. We’ve focused on the basics at the moment. This is all about how to retain the essence of Airfix Battles within the context of a new Open Battles system without squares. We’re keeping the Unit cards, Command cards and the fundamentals of the combat system, so that the new game will be recognisably similar to AB – components will be compatible. But you’ll be able to use whatever WW2 miniatures and terrain you happen to have, or wish to acquire for the new game.

We are retaining the numerical movement points and ranges. These then convert into an appropriate distance on the tabletop depending on the scale of your minis. Typically, this would be 1 movement point or 1 range equals 4″ for 1/72 scale or 15mm scale figures. There’s a bunch of “how to…” things that we’ve drafted, which I’ll go into in a later post.

Open Battles will include Air Movement and Air Combat, and we’re looking for your comments on our current work. I’ve stuck a file called OpenBattlesAirCombat.pdf here, plus some aircraft unit cards here. Any comments would be very welcome!

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Unfinished Wargames – A New Hope

New Year’s Resolution: I will attempt to post here every day about some aspect of my wargame designing and / or experience. Posts may be short but hopefully of interest!

As a short stocktake, the wargames I’m currently working on are:

  • Mission Command – my big WW2 simulation miniatures game. C0-design with Pete Connew.
  • Open Battles – follow-up of Airfix Battles. Co-design with Nick Fallon.
  • The March of Progress – micro-game inspired by Clausewitz’ On War.

I have an article about wargame design that I’m working on at the moment. Over the next few days, I’ll post a bit about that to give me a few head start posts.